by Ruva
New version is here! Added features are below:
-Enemies appeared!
-They are can be beaten by the beam!
-Objects and map are now have outlines!
Thanks for everyone helped me in Reddit and Discord!
by Ruva
I made basic gun system and now I'm working on "Room" system.
It's used in order to identify where player is.
For example, Room 1 is upper left corner, 2 is upper right, 3 is bottom left, and 4 is bottom right in this cartridge.
And I prepared "rmove" variable that turns true while camera moves.
"rmove=true" stops player_update while camera moves, just like camera in megaman, zelda, and so on.
But a problem happened. The rmove works well about vertical camera move(=Room 1 to 3, or 2 to 4), but totally not about horizontal camera move.
I copied codes from horizontal to vertical, but only vertical works. I could'nt find where the wrong is, so if anyone can tell me why, please leave some comments.
Fixed the rmove bug, search for my name in this cart (in the update section):
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