now with movement!
now with health bars!
now with functioning items and stats!
now with functioning skills including the mighty FIRAGA!
now with multiple skills and animations!
now with improved dying!
now with attack and move in the same turn
now with FULLY FUNCTIONAL AOE ATTACK/SKILL SYSTEM!
now with CURE!
now with ordering based on character speed!
now with JOB SELECTION!!
planned features (prioritized)
todo: character progression (experience, levelling, and skill tree)
todo: enemy AI
todo: battle objective (kill all enemies or kill specific enemy)
todo: game intro screen
todo: battle intro screen
todo: non-attack skills (buffs, revive, slow, haste, protect, shell)
todo: status ailments (poison, sleep, silence)
todo: more content (monsters, skills, gear, and items)
todo: more content (battles, history)
todo: exit action menu to check out other characters
todo: UI to view characters stats and gear
todo: mission (kill enemy X to win battle)
todo: more advanced animations
K I S S
"Keep It Simple, Seriously !"
If someone tries out a cart and can't figure it out (or even like it) within about 60-seconds of viewing, they often turn their back on it and try out someone else's cart.
Not saying that is absolutely happening here. Check out some of the existing tactical RPGs already written for Pico-8 with a high gold star value to see excellence in design, coding, and presentation.
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