Version 1.1: Fixed game over glitch that could occur when pieces were rotated the moment they appeared, pieces can now be rotated clockwise and counterclockwise.
This is a fully playable version of Tetris in fewer characters than a moderate-length email, including:
- Line removal
- Level progression (speed increases after every 10 lines cleared)
- 'Lines cleared' display
- CW and CCW piece rotation
- Soft drop button (with slight delay when next piece appears)
X-------rotate piece clockwise
O-------rotate piece counterclockwise
Fitting everything in this small a space was pretty tough. I had to cut a few corners, like leaving out the next piece preview, as well as logic to allow movement of blocks once they land, so overhangs are a nuisance. With all that said, though, I worked hard trying to make this an actually decent version of tetris and not just a technical curiousity, so hopefully somebody actually enjoys playing it instead of just staring at the indecipherable souce code. Shoutout to 2dArray, whose Tweetjam Tetris and its genius piece indexing system I built on for this project.
Well, it's missing a little polish because of the strict size limit, but did you run into actual glitches? I know there's a possibility of prematurely ending your game if you rotate pieces very quickly the moment they appear at the top of the screen, but that's a direct consequence of how the game works and I figured that shouldn't be a problem in most cases. Did you find something else?
[Please log in to post a comment]