Playable work in progress demake I've been working on, first for a week last January, now for a week again in the hopes of getting it playable for https://itch.io/jam/zachlike-jam
The original game is http://www.zachtronics.com/spacechem/ and I highly recommend every game they have produced.
Controls: arrows move the cursor. X to open a dialog to create/replace/delete instructions and arrows, arrows to move THAT cursor, X to confirm or O to cancel, optionally then arrows to set the direction/settings of the new instruction. O to open a dialog to run/pause/reset the simulation, or to grab and drop the sense and bond targets, or to change levels.
What works here:
grab/drop (magnet icon, minus one of the tips for just-grab and just-drop)
rotate (curvy arrow icons)
sync (pause icon)
bond and unbond ("O-O" and "O O" icons)
sense instruction (?) and targets
output validity checking (99%)
collision between atoms
scoring and victory check
What's implemented but not demonstrated here:
full periodic table, all 113 elements with symbols and names and connection limits
names and abbreviations for the molecules
title screen (might forego)
menu screen (might forego)
unlocking instructions based on progression
the rest of the instruction types (fuse, split, swap)
the rest of the target types (fusion, fission, quantum)
I am seeking feedback on the iconography and interface in particular.
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