What memory value can I poke to change the tempo of an existing song?
I have a game where the main theme plays at normal speed during the game, but then should be played slowly at half speed during the credits. (Naturally we wouldn't re-compose the whole song and waste huge amounts of music space just to achieve this effect.)
I should be able to poke some value for each of the patterns to manually set their speed, does anyone know what value this is?
P#22297 2016-06-04 19:38 ( Edited 2016-06-08 11:15)
Looks like the address for tempo and other sfx things was figured out a while back:
P#22309 2016-06-04 22:34 ( Edited 2016-06-05 02:34)
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