WIP 'Lemmings like', made for a (bird themed) Potluck event, Perth Jul/Aug 2019.
Controls: directional keys (push and hold). smash (down) on platforms to release (seed x trigger/test)
(down) to pick up seed, z to release.
The evolving mechanic centres on recouping orphaned birds from your neighbourhood back alley. In order to gain their trust.. first you must feed the little blighters! Pick up seed with peck (down), drop seed (z), you can also push seed with your wings. In any case, you should know that rats are not your natural allies
in this particular habitat, but are attracted by the presence of seed.
TBA: final win states and 'scoring' system. Feedback most welcome, including that obvious thing that probably should have occurred to me, but may well not have at this stage - Cheers.
080819 update: fixed (draw order!) issues causing particles and sprites to fly off platforms with camera movement, also offset players vertical velocity so impact/camera shake/ landing are more visible.
140819: tweaked platform 'snap', optimized player move code, 'seed drop' mechanic implemented (sketchily).
thanks dw817, I had a 'snap'(* negative value) for the floor, but someone suggested I should take it out due to the visual 'stopping' effect when flying up into a platform.. I agree.. feels 'wonky' and to less than a desirable degree. will address!
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