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Cart #53646 | 2018-06-18 | Code ▽ | Embed ▽ | No License

Cart #52847 | 2018-05-18 | Code ▽ | Embed ▽ | No License


WIP /6/18

(Mario style controls) </> move n slide, X to jump, Z to run/detonate

Throw head/bombs while evading the other player, wavy tiles (propel at speed), switches control direction.

Player 1 - Bomb: (Down 3 sec charge, release to throw)
directional = </>, X to jump, Z to run/detonate . Drop thru floor: press/hold (Z).

Player 2 - Bomb: (Hold down 3 sec charge, release to throw)
A/D = </>, A to jump, Q to run/detonate. Drop thru floor: Press/hold (S).

Note: Once your head is released, run will also detonate!

Feedback, comments or bugs - appreciated.

P#52848 2018-05-18 10:44 ( Edited 2023-02-14 13:54)

I like it, but I don't really understand it! What do the switches do exactly? How do you do airboosts?

There are also some bugs here, but you're probably aware of them. The music, which I like btw, doesn't loop. Jumping up through the two layers of ground tiles makes you clip through the bottom one. The gray player spawns directly above the spikes.

Keep it up!

P#52912 2018-05-21 16:17 ( Edited 2018-05-21 20:17)

Thanks tobiasvl ..

  • I think I know what you mean by clipping, the players eyes use black (alpha), but I did intend for the player to be able to jump up a layer at a time (perhaps this needs a re-think, and yes.. test level spikes! I appreciate all the feedback I can get (particularly with bugs, though am aware of a few), will update :)

fixed alpha clipping and spike collision!

P#52917 2018-05-22 01:46 ( Edited 2018-10-05 18:30)

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