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I picked up Voxatron because I believe it will be a great addition to my coding classes. Game development is something my students really enjoy. However, before I introduce them to Voxatron (Pico-8 a little later) I need some help with the basics. The tutorials on YouTube are pretty old so they don't match the current game very well.

  1. I kind of understand the doors. But I could really use a better explanation.

  2. I want to create my own objects but I can't seem to build them. All I see is the empty cube. When I run the game the cube disappears.

  3. Can a Voxatron game be playable on a RaspberryPi built arcade machine?

Thanks

Richard

basics
P#51781 2018-04-19 10:42 ( Edited 2018-04-28 18:17)

::

  1. I don't quite completely understand doors myself, so just experiment and see what works.

  2. When you're creating an object, are you building anything in it? You need to put something into the object's model for it to appear.

Here's a level containing an object, animation, and monster in that order, left to right. If you want to look at how it works, look up how to take the level file and open it up in the editor.

Cart [#51843#] | 2018-04-21 | Link
1

  1. I don't know, I haven't tried. Don't be disappointed if it doesn't work though.
P#51844 2018-04-21 16:27

:: 5 min tutorials

I recorded some tutorials covering basics and some more advance stuff

tutorials

Should help you with creating objects :)

P#51845 2018-04-21 17:02

::

hi im new here not sure where to post. Voxatron looks great-
is there a way to save/load levels from game (like a level selector?) would this be done via scripting with beta? Will v1 let us make game file standalones ? Well if anyone can freelance maybe help me out abit...thanks....

P#51855 2018-04-21 20:44

::

Is it possible to download someone's cartridge and add all of the assets they created to my folders?

P#51863 2018-04-22 03:10

::

@CodingHeroes

if you follow the tutorials 2 3 and 4, that should clarify how to download and upload carts (png files)
into and from the editor.

P#52114 2018-04-28 18:17

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