Yesterday, I try to create different think. First, I create a little auto tilting system in PICO-8 from this article.
After that, I create a maze generator with the Drunkard Walk algorithm (more information here). It's not very hard but I spend time on that. Finaly, I add a player, and a little hitbox system (with PICO-8 flag systeme), some monster (with lot of bugs), some coins and an exit. I've create a Rogue Like! I think I'm going to add some mecanics so, stay tuned on my Twitter!
Generates relatively interesting dungeons (albeit with little variety!).
That said, may I suggest to revisit your coding habits:
- create some more functions! How many times do you have to type fget(mget) before factorization?
- don’t use the map to keep track of actors! Say you have a 64x64 map, moving 1 enemy will require 4096 map lookups!!
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