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Cart #50017 | 2018-03-06 | Code ▽ | Embed ▽ | No License
2

Yesterday, I try to create different think. First, I create a little auto tilting system in PICO-8 from this article.

Cart #50018 | 2018-03-06 | Code ▽ | Embed ▽ | No License
2

After that, I create a maze generator with the Drunkard Walk algorithm (more information here). It's not very hard but I spend time on that. Finaly, I add a player, and a little hitbox system (with PICO-8 flag systeme), some monster (with lot of bugs), some coins and an exit. I've create a Rogue Like! I think I'm going to add some mecanics so, stay tuned on my Twitter!

P#50019 2018-03-06 12:14 ( Edited 2018-03-07 21:48)

Generates relatively interesting dungeons (albeit with little variety!).

That said, may I suggest to revisit your coding habits:

  • create some more functions! How many times do you have to type fget(mget) before factorization?
  • don’t use the map to keep track of actors! Say you have a 64x64 map, moving 1 enemy will require 4096 map lookups!!
P#50064 2018-03-07 16:48 ( Edited 2018-03-07 21:48)

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