I'm making a p8 game where you build things, how do I do that whilst making new variables so they can be used in collisions?
If you want to dynamically add objects to the game I suggest having some sort of table of items{} that you can add() to and del() from.
If I understand your question, I mean.
I would, but I don't want to take up too many tokens
I think this is actually a pretty token thrifty way to do it. Maybe if you wrote up a little example I'd understand what you're getting at.
Tables are the best inventory and you can always ADD or DEL things from them so they're pretty memory light if used well. I'd suggest a table format like, ITEM#, ITEMNAME, ITEMAMOUNT and use the item# to poke about your inventory.
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1,Banana,3 |
Guys, i figured out something
function room_x() rx={} for i=2,100 do rx[i]=-100 end end |
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