I decided to take an old puzzle I grabbed at a garage sale or thrift store some years ago into a cart. Still a WIP, but the core mechanics of fiddling with the puzzle are all there.
The far-left and far-right columns can shift one space up and one space down from their starting positions and all pieces can be slide all the way left or right. The currently selected column (L/R) is displayed at the top of the screen.
-Left: Toggles column if currently on "R", If column is "L" then shifts all pieces as far left as they'll go.
-Right: Toggles column if currently on "L", If column is "R" then shifts all pieces as far right as they'll go.
-Up/Down: Shifts the currently selected column, if it can be shifted in that direction.
-Z: Scrolls through the side-menu options.
-X: Selects the highlighted side-menu option.
-Fully fleshed-out UI
Please comment and let me know what you think ^_^
This is the second cart I've posted and I'm always open for feedback.
Added side-menu and implemented Scramble and Restart functionality.
Modified sprites for pieces to reduce the amount of color-sharing between pieces.
Modified spacing of rows, in an effort to make the nuances of the puzzle more intuitive.
it seems I can't wrap my head around it. why can't you move the pegs individually, are they encased? if so, shouldn't you be able to slide them vertically? how's the physical game? can you post a picture of it?
I like how the game looks, but it seems quite tedious right now. maybe seeing a (slowly unrolling) solution will help though.
I was worried that might be the case with the puzzle.
As for the slowly unrolling solution, that is the intent of the solve part of the menu.
I'm intending to work on the UI a bit to make it more intuitive and and a HOW-TO screen to make it more accessible.
I need to add in the vertical barriers so that it's evident that the rows are separated from each other.
Here is a photo of the physical puzzle:
Thank you for your feedback! I really appreciate it!
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