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Cart [#37086#] | Copy | Code | 2017-02-02 | Link
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Enjoy this port of Omega Race. Another "let's see if I can make a game in an afternoon" joint.

Instructions:

UP = thrust
LEFT/RIGHT = rotate
FIRE = fire
OTHER FIRE = shield

Kill all enemies to advance to the next level. Use the shield to avoid enemy fire and the rotating lazers. Collect yellow coins for the bonus level.

Edit: Removed sarcasm and changed the game name since now it's pretty good game for a few days of work.

arcade arena shooter
P#36863 2017-01-29 13:35

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Neat game, I feel this could be expanded upon!

P#36864 2017-01-29 14:17

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Really cool! I love the retro style and player's score in a the map

P#36878 2017-01-29 17:55

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Thanks!

Yeah, I think it is a passable basis for a good game. Now it's just kinda boring.

P#36907 2017-01-30 13:09

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A quick update. Added a sweeping laser that forces you to move and a shield that deflects enemy fire.

P#36971 2017-01-31 12:44

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rofl there goes one of the ports I wanted to try to do. I think I'll take a look at this code and see what I can learn from it.

Seriously -- AMAZING work.

Thank you. Boring? pfffft. It's pretty damn good, if you ask me.

It's pretty damn good if you don't ask me.

:-)

P#36999 2017-01-31 22:42

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Played this a lot last night trying to think if it needs anything more...

Short answer, no.

But...if you're looking to try some things and see how it feels...

What if the sweeping laser reversed direction when you destroyed a "major" enemy (not one of the little triangles)

Having a colorized version would be cool...maybe make it an option or an unlock. Something you can toggle with the menu or something.

And when it doubt...add power-ups! I never played the original game so it probably didn't have them either, but having a small set of alternate weapons would be neat. Like 3-way spread, 2-way, bounce shots...just something to try and get before it disappears; and power-up only lasts a few seconds.

Again, you could have different modes...original arcade mode that is more like the original, but then a "remaster" mode or something that adds the extras. Best of both worlds.

P#37005 2017-02-01 12:00

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Hello again and thanks. Updated the game with new stuff. Starts to be less and less like Omega Race but kinda similar!

@morningtoast: An unlockable colorized deluxe version sounds hilarious, sort of opposite to the general PICO-8 style. :) I think I'll add the reverse rotating laser thing, I was also thinking about making it move back and forth. Definitely late game stuff though, you get used to the clockwise direction and if it changes midgame...

P#37007 2017-02-01 13:58

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  • played right here on the bbs, with keyboard. I really, really, suck at it.
  • tried with my xbox one controller in pico exe (so left stick only). unplayable.
  • played on scathe's page, xbox one controller, using the dpad: WAY better, but still a little awkward.

googled omega race, found out the arcade had a rotary controller and a separate thrust button. tried that, left/right to rotate, o to shoot, x to thrust (forfeit the shield): INSTANT FUN!! got to the triple laser & almost scored 5000 on my first try. I played with the controller on my desk, left/middle fingers on o/x.

maybe it's just me. but if it's not, you might want to offer a choice in the control scheme?
only downside, I couldn't cross the beams, so the coins in other sectors were lost for me (not sure why the lasers destroy them though, since they vaporize by themselves after a while anyway?). if it wasn't for the coins, I didn't feel the need of a shield.

about colors, it seems the arcade had a reflected background, and the vic20 version offered several color schemes to choose from...

really great revamp of an old arcade classic!

P#37143 2017-02-04 13:37

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@ultrabrite: Thanks for your thoughts! I find using the keyboard works very well though I can see how it is not the case with a gamepad. Not sure if any worthwhile games use the gamepad up direction for critical stuff. Alternative control schemes sounds very reasonable, easy to add as well.

I have been meaning to build a simple rotary control with a pot and an Arduino (for encoding the value into a bunch of inputs for the C.H.I.P., sadly it/PICO-8 doesn't support analog inputs).

IMO the lasers killing coins it adds urgency and makes it more challenging to collect coins since you need to time your attacks so you are on the same side of the laser as the enemy, so that the coins won't get sweeped by the lasers. And of course in the bonus round it makes perfect sense.

P#37174 2017-02-05 11:28

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Funny as I tried to recode some controls on this last night too. Playing on the PocketCHIP is rough given the need for Up all the time. I tried a "no thrust" where just going in a direction did thrust too, it was...alright. Not what I had hoped but not the worst - makes it a different game, really, so wasn't big on it.

I didn't try the button thrust option like UltraBrite made, I might do that too.

Double funny is that I was also looking at how to make a knob controller when I was killing time at work last week. I have a Griffin PowerMate that I thought might work but alas it doesn't register in Pico-8 at all. I think there's still hope in it but I just don't know enough about drivers and stuff to hack something.

Frankly, I'd love to see a Pico-8 handheld that is just a knob and buttons. With a little screen of some sort...like the old Microvision handheld...only awesome-er.

But regardless of all that...game rocks. Been a nightly play past couple of days.

P#37193 2017-02-05 19:56

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