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Hey guys, I thought PICO-8 could be a fun way to learn programming and do pixel art, so I bought the tool, but can't wrap my mind around Lua yet. What are some other ways to learn the code commands and their possible interactions apart from the Pico Zine? I also tried studying people's games here, but they seem overwhelming for now.

P#17219 2015-11-29 21:35 ( Edited 2015-11-30 17:09)


I suggest you take a look at the example cartridges that go along with the runtime - start PICO-8 and run:


then go into the /demos/ directory and you'll find some nice examples to try out and modify to get the feel of what you could do.


P#17228 2015-11-29 23:51 ( Edited 2015-11-30 04:51)

Playing with Jelpi by modifying the sprites or numbers in the code way is a great way to fiddle with something without starting from scratch.

If you'd like to try something from scratch, the plain text help/reference has instructions for making a circle you can move around, which is a good starting point.

P#17232 2015-11-30 01:14 ( Edited 2015-11-30 06:14)

Once you have the hang of LUA, there is a really nice cheat sheet someone here on the forums made. I always have it open when I'm working on something: https://dl.dropboxusercontent.com/u/3594143/yal.cc/r/picodoc/index.html

P#17233 2015-11-30 01:57 ( Edited 2015-11-30 06:58)

Thanks for the advice guys, I'll be sure to try everything you mentioned.

P#17282 2015-11-30 12:09 ( Edited 2015-11-30 17:09)

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