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Cart #28580 | 2016-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Posting this for anyone who wants to use it. I had made this as practice awhile back and I hate to see the graphics go to waste. Originally I thought maybe I'd make a LITTLE COMPUTER PEOPLE clone (if you remember that for the C64) or some sort of sidescrolling adventure game, or even maybe as a "cheerleader" for a shooter/puzzle type game (she could react to how well or badly you're playing.)

If you download the cart, you'll see that there are 2 sprites with blank faces, a lot of faces for front and profile view (demo only uses 1 face), and a ground tile set, and a flower accessory sprite, and a walking sprite which does have a face.

The side profile sprite doesn't have arms. I thought perhaps arms animated using the line() function, with rectfill() for the hands to create arm animations.

Demo is just some simple code I threw together to test the walk cycle out, and so it doesn't contain any kind of variables that create a parent/child relationship between the body and the face.

Anyways, feel free to use these if you can use 'em.

P#28581 2016-09-16 00:32 ( Edited 2016-09-17 01:53)

:: dw817

That's some nice artwork there ! I can definitely see how you may mix and match the face set to create new moods and emotions.

To see some masters at this, check out Final Fantasy 3 for the SNES.

https://youtu.be/OhzphQ_vggM?t=705

With just a few small pixels you can add that much more emotion to your sprites.

P#28614 2016-09-16 14:24 ( Edited 2016-09-16 18:24)

That girl has some serious hair!! But this is really adorbs, and I like the externalized facial expression thing you use here. For such widdle sprites, you did fantastically.

P#28637 2016-09-16 21:53 ( Edited 2016-09-17 01:53)

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