Whenever I start up a game using the new web player, it says "future-version: 5", then after some time passes, I get "timeout :(". I figure I need to update the web player by clearing my cache, no biggie.
The new player gets to "loading cartridge..." then the web page crashes! (In Google Chrome, this is "Aw, snap!")
Offline carts still work, thank god.
Zep, don't sweat. Every game/program's pre-release stage is rocky.


I tried that when I updated PicoMan Refreshed, and it didn't work.


I still don't understand the cause of the crash, but I've uploaded a new version that seems to be more stable and is now live. I recompiled with a larger emscripten heap size. It's possible that it was just running out of memory, but the original heap size was quite generous.
Please let me know if you still get the "aww, snap" error page.


Weird -- exported carts (which use very similar code) don't seem to trigger the error. Let me know if this works under Chrome too:


For me, the box open up about 1/4 of the height, and does NOTHING.
The HTML port works, though.
I did indeed clear my cache.
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