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OK here's an idea for a little pico8 gamejam.

48 hours over a weekend.

Day 1. Come up with a game, (it should have the basic mechanics and gameplay but doesn't need to be polished, leave some space for day 2: 4096 token limit!!!) and submit it here.

Day 2. It gets given to another jammer at random to complete and polish.

It'll be a good way to see how other people work and forces you to do both the game design and the polishing/juicing sides.

What do you think?

P#12197 2015-08-02 22:36 ( Edited 2015-08-03 14:08)

It does sound fun. I've made collaborative games with Puzzlescript that turned out great.

It might work out since everyone here is probably a programmer but on the other hand it can be tricky to work with someone else's code. Is the second jammer allowed to ask the first one questions?

Each project's completion also depends on 2 people being there for a day to work on a project, and on no one dropping out on day 2 who submitted something . Quick correspondence would be crucial. Therefore, it might be wise to extend this to 4 days instead of only 2, but I'd love to hear some more opinions on it first.

P#12212 2015-08-03 09:53 ( Edited 2015-08-03 13:56)
:: impbox

@Connorses good points!

I'm hoping the lua is easy enough to read by most other coders here, but it'd be nice if people left useful comments in their code when they do strange things, extend the same courtesy as you would like when you get someone else's code to work with =)

Yeah, 3-4 days sounds like a better option, especially when people are in diverse timezones. If people involved can hang out in an IRC channel or something it might help a lot if people need to ask questions etc.

P#12213 2015-08-03 10:08 ( Edited 2015-08-03 14:08)

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