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P#58 2007-04-03 06:28 ( Edited 2011-06-07 09:27)

Great stuff.

I love The Little Prince story. Have you played the point and click "interactive CD"? I hesitate to call it an adventure, as it's more of an experience.

P#60 2007-04-03 12:23 ( Edited 2010-04-11 16:38)

I remember seeing that picture on your ihug.co.nz site. I agree with Matt that it looks really good. Speaking of that other site, are do you still plan to work on those games, like Conflux and the "Retro Isometric Game", in the future?

-Mark

P#61 2007-04-03 14:54 ( Edited 2010-04-11 16:38)

I haven't seen the game of The Little Prince. Is it this one?

@

A game set in the TLP world has so much potential. This version looks interesting, but it's too bad they screwed it up by the looks of things.

Mark - Conflux is still on the cards, but perhaps further down the track (2 games after Jasper). I will certainly make an Isometric adventure game at some stage too, although it would be a monumental task to do properly, so I have to make sure I have accumulated enough snacks and supplies first. Actually, if I were ever to do a licensed game, that's the other one I'd do - an isometric adventure based on Jim Henson's Labyrinth. I bet Ludo would look great in isometric.

P#65 2007-04-04 02:54 ( Edited 2010-04-11 16:38)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aAAAAAAAAAAAAAAaaaaaaaaaaaahhhhh hhhhhhhhhhhhhhhhhhhhhh!â€|
^ v ^ ^ v ^ ^ v ^ ^ v ^ ^ v ^ ^ v ^ ^ v ^!

This so kawaii, that's the actual sound I produced upon first seeing that image. It lasted as much as a minute, I'm sure.

I still have my book of Le Petit Prince, and a week or so ago I realised that my brother must be about the right age for it now. I offered to read it to him, but couldn't get him interested. I've been /slightly/ more successful with The Moomins (more through my mother's persistence than my own). But I think I like them better anyway, even more so now than when I first read them. Or at least, I'd quite like to make a series of big-budget stop-motion films based on the Moomin books, despite all the existing adaptations.

If I were able to write a game, I would probably want it to be a 2D platform/exploration game in tribute to Lotte REINIGER. I would have it rendered in 3D, so that the characters would flip around when changing direction, like in Paper Mario, and there would be multiple layers of movement at different depths which one could move in and out of at certain points, like in Tomba.

Some info on Lotte REINIGER:
@%20and%20essays/stories%20and%20essays%20pages/lottereiniger.html
@

And Tomba, or Tombi as I knew him:
@%21

And while I'm at it, here's some Moomin':
@

P#66 2007-04-04 07:36 ( Edited 2010-04-11 16:38)

Hmnn.. the BBS is still a bit more flakey than I thought (: I fiddled around with your post to get it to format better.. I hope you don't mind. Eventually I'll add proper BBcode style tags for everything.

Wow - I forgot about the Moomins.

Haha. Wonderful.

I'm all for 2d gameplay set in stylised 3d words. And yes, something like Prince Achmed could go down so nicely with this approach.

I just saw some footage of paper Mario on youtube yesterday, and it looks whack! There's something about being able to switch into 3d-mode and completely run past a bunch of 2d obstaces on a different Z plane which seems rather self-aware and humorous.

P#74 2007-04-04 21:49 ( Edited 2010-04-11 16:38)

What you're saying there is more like Tomba than anything else I know. Paper Mario was designed to look like a pop-up book or paper theatre, but everything could move about in 3D. The best thing about that game was the hit points and levelling up etc. There was no coloured bar, only numbers, and you started of with just 10 HP and magic points and could only inflict 1 HP of damage, or 2 when you learn the action feature or whatever it's called. The next upgrade would do 2 or 4, and so on, and the maximum HP was the 99 which the final boss had. It was so intensely refreshing compared to any other RPG, where you all had millions of HP and numbers were so complex that you had to watch the bar instead - and as the bar only show %, rather than actual amounts, this makes it very hard to use any sort of strategy other than just throwing your most powerful attack again and again. The same goes for levelling up - it was always just 100 points to reach the next level, no ever-increasing number, and you always knew what you were going to get (either 5 more hit points or 5 more magic points, always the same easy-to-see amount) and so you could even plan for that. In all aspects, there was so much more strategy, actual thinking, rather than just luck and mindless levelling-up. So, if you ever make an RPG, it would be good idea to learn something from Paper Mario.

P#77 2007-04-05 09:18 ( Edited 2010-04-11 16:38)

Digging up old threads here ...

I think a game set in the world of Little Prince, and with the music of the Donovan Leitch; would be so cool awesome!

P#664 2009-01-02 18:08 ( Edited 2010-04-11 16:38)

I'm, like, two years late with this reply.

Joseph, yes that was the Little Prince game I have. More interactive CD as it was produced around the time that those were the things getting a lot of hype.

I'd love to see a game of The Little Prince, or The Alchemist (of which apprently there's a movie due).

I loved Tomba, got it on Japanese import and couldn't get off the first screen. But still loved it. Later got the US versions of both Tomba (Tombi) games and loved them all over again. Some thing so beautiful about them.

P#679 2009-01-20 16:58 ( Edited 2010-04-11 16:38)

ive been toying with a little prince-esque game idea mainly to do with the world being small and taking up the screen. The little prince-type character would walk around tending the volcanos etc.... great rendition of the wee guy lexaloffle! amazin. yeah i loved that book. So many sweet and poignant ideas in there

P#1460 2011-06-07 05:27 ( Edited 2011-06-07 09:28)

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