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Cart #distant_galaxy-0 | 2024-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

"Distant Galaxy" catapults players back to the golden era of arcade gaming, rekindling the nostalgia of classics like Galaga and Space Invaders. Embark on a cosmic journey as a fearless fighter pilot, armed with powerful missiles and a heart full of courage (5 heart-fulls to be exact!). Prepare to traverse the uncharted realms of the universe, where the stars twinkle in 8-bit brilliance and the galaxies hum with an energetic chip-tune soundtrack.

In Distant Galaxy, you'll face off against legions of adorable yet menacing alien hordes as you bob and weave through the chaos of their attacks. But beware – the universe is not all fun and games. Encounter disgusting mini-bosses and colossal cyclops commanders, and put your reflexes to the test as you navigate the cosmic battlefield. So, gear up, pilot – the universe awaits your pixelated heroics in this heart-pounding, eye-catching, and downright fun blast from the past!

  • 15 levels
  • 10 alien species, each with different behaviors, health and points
  • Sub boss, mini boss and big boss battles
  • Collect powerups and fire up to 10 at once to deal massive damage
  • If you're health is below 5 hearts, collect 10 powerups for an extra heart
P#140420 2024-01-22 09:17 ( Edited 2024-01-22 21:50)

Good variety in the enemies here. Gold star. Thank you for including the "refueling station" levels. My first run, although I'm sure it's possible to do much better:

P#140431 2024-01-22 12:00

Thanks for the positive feedback! I thought the refueling station was a nice idea, I'm glad it's well received. That's a great score, did you beat the final boss? That gives me an idea on also listing what level a player made it to (if they don't beat the big boss). Glad you liked it!

P#140458 2024-01-22 20:28

Great job!

I think I would have preferred to have a separate health pickup instead of 10 weapon pickups giving a health. Been a couple times where I was saving up for a big weapon and got hit so it turned into health.

P#140486 2024-01-23 13:33

Thanks @washburnello, this is an interesting point. I was trying to keep things simple, and give a little more control over the ability to power health back up vs dropping random hearts. Thanks for the feedback!

P#140528 2024-01-24 06:48

Looks good buddy! Added to the collection.

P#140707 2024-01-27 15:32

Thanks @Nighted

P#140725 2024-01-27 21:57

Oh man, I love this. At first I though it would be so simple, but the difficulty ramped so smoothly I didn't notice how crazy things got after just a few levels.

I like the big chunky bullets, they feel like they have some weight to them.

Seems short enough that going back to the start doesn't feel like a huge punishment, so I keep wanting to push further.
Only got to second boss, but I'll come back to this when I've got access to a controller :)

P#140797 2024-01-29 10:30 ( Edited 2024-01-29 10:30)

Thank you @Godmil, it's really rewarding to hear the difficulty was satisfying, it was probably the hardest balance of the whole game. I had a ton of fun designing the different behaviors of the aliens. Really appreciate the comments!

P#141440 2024-02-12 23:43

I like your enemy design

P#141643 2024-02-19 06:18

Thanks @arrowonionbelly! I had a ton of fun creating all the enemy behaviors.

P#141644 2024-02-19 06:44

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