"Distant Galaxy" catapults players back to the golden era of arcade gaming, rekindling the nostalgia of classics like Galaga and Space Invaders. Embark on a cosmic journey as a fearless fighter pilot, armed with powerful missiles and a heart full of courage (5 heart-fulls to be exact!). Prepare to traverse the uncharted realms of the universe, where the stars twinkle in 8-bit brilliance and the galaxies hum with an energetic chip-tune soundtrack.
In Distant Galaxy, you'll face off against legions of adorable yet menacing alien hordes as you bob and weave through the chaos of their attacks. But beware – the universe is not all fun and games. Encounter disgusting mini-bosses and colossal cyclops commanders, and put your reflexes to the test as you navigate the cosmic battlefield. So, gear up, pilot – the universe awaits your pixelated heroics in this heart-pounding, eye-catching, and downright fun blast from the past!
- 15 levels
- 10 alien species, each with different behaviors, health and points
- Sub boss, mini boss and big boss battles
- Collect powerups and fire up to 10 at once to deal massive damage
- If you're health is below 5 hearts, collect 10 powerups for an extra heart
Thanks for the positive feedback! I thought the refueling station was a nice idea, I'm glad it's well received. That's a great score, did you beat the final boss? That gives me an idea on also listing what level a player made it to (if they don't beat the big boss). Glad you liked it!
Great job!
I think I would have preferred to have a separate health pickup instead of 10 weapon pickups giving a health. Been a couple times where I was saving up for a big weapon and got hit so it turned into health.
Thanks @washburnello, this is an interesting point. I was trying to keep things simple, and give a little more control over the ability to power health back up vs dropping random hearts. Thanks for the feedback!
Oh man, I love this. At first I though it would be so simple, but the difficulty ramped so smoothly I didn't notice how crazy things got after just a few levels.
I like the big chunky bullets, they feel like they have some weight to them.
Seems short enough that going back to the start doesn't feel like a huge punishment, so I keep wanting to push further.
Only got to second boss, but I'll come back to this when I've got access to a controller :)
Thanks @arrowonionbelly! I had a ton of fun creating all the enemy behaviors.
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