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Animation experiment.

P#7301 2013-04-21 03:29 ( Edited 2013-05-08 01:23)

i like it! will rule once firepower is implemented too!

P#7308 2013-04-22 22:57 ( Edited 2013-04-23 02:57)
:: zep

Brilliant sneaky custom character hack! I couldn't understand how it was possible at first..

P#7310 2013-04-23 13:22 ( Edited 2013-04-23 17:22)

Coolest thing i've ever seen!
Loved the fact that the ship has a bit of inertia (an "trembling" when it's not moving, makes it even more realistic) given by the "chase character" behavior.
It took me a while to figure out how you did it, ahahah

P#7319 2013-04-26 22:03 ( Edited 2013-04-27 02:03)

@D i tried to make a spacies version so modded your ship for bullet power. dragon is the end. Looks really good with the dragon and scrolling ground.

P#7333 2013-05-04 05:30 ( Edited 2013-05-04 09:30)
:: D

Nice work ladybug. This is more like how I wanted the level to be. I was trying to keep the monster hack on a fixed axis, but it pushes the player to the side. It only seems to work on the z axis. Maybe there's a work around.

P#7342 2013-05-07 21:23 ( Edited 2013-05-08 01:23)

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