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Cart #plsrush-0 | 2019-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

this is my lil partydemo for SIGGRAPH ASIA 2019's demoparty! pls excuse the dodgy code and music ;D

P#70035 2019-11-19 07:30

1

i got to the pint where at the start it just said RERERERERERERERERERERERERERE at the bottom and couldn't even draw all them because the time was too short XD

P#70047 2019-11-19 22:29
1

Good. Suggest you add black outline to all text that appears. Some of it is difficult to see against an animated background.

P#70051 2019-11-20 01:22
1

This is kind of delightful! I like the tunnel effect and the transitions. :D

P#70055 2019-11-20 03:27

aha thanks all! @dw817 I tried in the rainbow-bg scene but those few extra print calls made it go over 100% cpu, that plasma's surprisingly heavy aha. those credits though, definitely difficult to read. will keep it in mind for future!

P#70062 2019-11-20 11:46 ( Edited 2019-11-20 11:48)
2

You're not doing anything in sprites, @danieloaks. Hmm ... I could build a character set for you there. Not too hard to do.

[8x8]
CLICK THE 128x32 button and press CTRL-C. Then in your sprites at the top-left-hand corner, press CTRL-V to paste this sprite set in yours.

In your code, use PAL(5,col1) to change the outline color and PAL(7,col2) to change the font color, thus:

PAL(5,0) and PAL(7,12) to have a black outline with aqua text.

Provided you are not already modifying the palette, you can simply use PAL() to reset your painting colors back to normal, or recolor the master font above the way you would like.

Wait ... that's not a true outline. Still drinking coffee here. Just a sec ...

[8x8]

There ya go. And now you have both types. :)

Use this for your string comparison character set:

asc,chra={},"\32\33\34\35\36\37\38\39\40\41\42\43\44\45\46\47\48\49\50\51\52\53\54\55\56\57\58\59\60\61\62\63\64\97\98\99\100\101\102\103\104\105\106\107\108\109\110\111\112\113\114\115\116\117\118\119\120\121\122\91\92\93\94\95"
for i=1,64 do
  asc[sub(chra,i,i)]=i-1
end
chra=nil

Use this to display the text:

function out(x,y,t)
  for i=1,#t do
    spr(asc[sub(t,i,i)],x,y)
    x+=4
  end
end

HOPE THIS HELPS !

P#70077 2019-11-20 18:15 ( Edited 2019-11-20 18:43)

Decided to fix up your tunnel. It was showing holes in the circles. This should help:

Cart #tufijozuwe-0 | 2019-11-24 | Code ▽ | Embed ▽ | No License

P#70178 2019-11-24 02:25 ( Edited 2019-11-24 02:26)
1

@dw817 ooh interesting, thanks! definitely didn't think about approaching that from the sprite side, and real interesting to see that way of taking the tunnel effect :D

P#70182 2019-11-24 06:30

Think you could add me in your credits ? :)

No that's fine, glad to help.

Also with circles if you are just going to increase the size by one, you can double drawing it to cover the gaps.

cls()

for i=1,63 do
  circ(63,63,i,i%16)
end

repeat
  flip()
until btnp(4)

cls()

for i=1,63 do
  circ(63,63,i,i%16)
  circ(64,63,i,i%16)
end

repeat
  flip()
until forever

Cart #tisidebomo-0 | 2019-11-24 | Code ▽ | Embed ▽ | No License

P#70189 2019-11-24 16:13 ( Edited 2019-11-24 16:14)

I'll probably end up leading this as-is for now, but will definitely keep the tips in mind for future, thanks again for the help mate :)

P#70264 2019-11-27 04:06

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