I'm working on a game which requires some fire. I looked at some examples of doom fire but while it looks really good the technique was often very cpu expensive and didn't really work how i wanted it to. I decided to use the ECS i am using for the rest of the game ( my edited version of Jess Telford's PECS https://github.com/josiebb/pecs) to come up with something close enough but cheaper. This is what i came up with.
Still working on making it resizeable and positionable, bc I want to use it more than just in the menu of my game. Also a lot of general use code in here that is intended to be used with the rest of the project.
[Please log in to post a comment]