I am making a puzzle game on a 6x6 grid at the moment. Every cell has two values: 1) The colour/type of cell 2) the variable of that cell
Thus every cell is two hexadecimal digits. I've made a level editer and all but I've run into a problem with level loading. Shortened to the problematic code, here is the problem:
levels={
"0000000000000000000000000000000000000000000000000011c0c07000000000000000",
"0000000000000000000000000000000000000000000000000011c0c07000000000000000"
}
function loadlevel(n)
local ltol=levels[n]
powerlevel=0
for i=1,#ltol/2do
local s1=1+(i-1)*2
local s2=s1+1
level[i]=sub(ltol,s1,s2)
end
end
function _init()
nl=2
go=false
loadlevel(1)
go=true
end
function _update()
local nogo=false
for i=1, 16do
if level[i]!="00"then
nogo=true
end
end
if go and not nogo then
loadlevel(nl)
nl+=1
end
end |
Error code:
runtime error line 8 tab 0
for i=1,#ltol/2do
attempt to get length of local 'ltol' (a nil value)
at line 0 (tab 0) |
I really can't seem to figure out a solution to this.
Cheers in advance!
P#89110 2021-03-17 17:27
:: wallgraffiti
Ah. Just realised the problem. Initially in the design process for the game, it was played on a 4x4 grid, which in the end didn't allow for good gameplay, so I upped it to 6x6. I guess half of my brain still thinks that there are 36 items and not 16. What a k e r f u f f l e .
P#89114 2021-03-17 17:45
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