I wanted to share a little work-in-progress I've been tinkering on.
Dungeon guy doesn't know what he's searching for. Maybe treasure? Maybe a way out? Maybe dungeon girl?
All he knows is to keep searching.
Levels are randomly generated and get progressively larger.
The only objective so far is to find the key and the exit door.
Camera is a little tricky. Suggest you center player and camera horizontally. No tricky left or right pans. Vertical camera seems to be fine.
As player exits door, looks good. Next level, perhaps show same animation with player leaving door. Maybe even make a sound like metal or put a visible chain across door to let player know they cannot go back the way they came as it is barred and locked.
Musing thoughts of player, text could creep across the bottom, one-letter at a time, forcing the player to see what's going on in the head of the player instead of just dismissing instant text that appears.
Hey, I liked this. Reminds me of Lode Runner for the ZX Spectrum. The player can get around pretty quick by jumping on ladders. The randomisation function works really well.
I think the lighting effect could be better implemented (from light to dark) - nice idea though and serves a purpose. Also, a change of scenery (or colours) as you progress, would be nice. I could help you with this.
Instead of picking up points, how about having to collect two parts of the crown before being able to exit the dungeon (you would still need the key). There could also be a few really slow moving blobs (radiation) that you would need to avoid at all costs (two hits and you're done for). Someone would have to be rescued.
PS - As dw817 stated, suggest you center player and camera horizontally.
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