Nicely done! I'm very familiar with Picross-like puzzles but it was interesting having to learn a whole new ruleset and strategies for this one!
Some minor quality of life tweaks might be nice, like being able to hold the mark button down while moving the cursor to fill multiple cells without it rapidly cycling them between states, as well as letting you wrap to the opposite edge of the board if you try to move off the side. Other than that, nothing to complain about!
Pretty good! After finishing all the levels, I do have two recommendations.
One, add a way to disable hints, or at least add a much longer delay before the tile starts flashing yellow. As of now, it instantly gives away the solution if you mess up a single tile, which is counter intuitive for a puzzle game. Two, I'd also really of liked mouse support, which seems perfect for this type of UI/Game.
Other then those two suggestions, it's a really polished puzzle game, and I enjoyed going through it.
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