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This is a short demo level involving some ninja-like (robot like? robits?) guys I built.

The focus of this level was to play and learn the new modifier system.

What's there:
Blue ninja - runs real fast. Basic guy who follows the player. As they take damage they eventually reach different crawl paces. This was a feature for each ninja. At 2 lives it's crawl speed 1 with crawl animation 1. At crawl speed 2 the movement speed is lowered and the animation is changed once again.

Red Ninja - shoots a single bullet. At crawl speed 1 the bullet speed is slightly lowered. at CS2, the bullet speed is lowered and will be lobbed at the ground (you have shot the ninja a few times by this point.)

Green ninja - red, but with spread. The spread decreases with the crawling speeds.

Black ninja - faster and spawns two blue ninjas after a few hits, otherwise exactly like the blue ninja.

The levels were quickly designed, more or less I was just hoping for feedback on the enemy mechanics!

P#7782 2013-09-06 01:04 ( Edited 2013-09-06 20:14)

Loved, you could totally make a voxatron level using those.
Still, creativity is a especial part, the animation changing as the hp goes down is nice, but you could try to find other ways to kill a mob, so the player can say "oh! Thats unexpected" get it?

P#7785 2013-09-06 16:14 ( Edited 2013-09-06 20:14)

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