On 0.2.0h now, and running Linux if that matters.
That does seems to have reloaded, but without showing the notification. I could swear that neither happened with my own game, but I've been manually LOADing since I noticed. (I do get "didn't reload; unsaved changes" when appropriate.)
Nope, no difference.
At a wild guess: PICO-8 compares the file contents, right, not just timestamps? Is there any possible way that could be failing with a larger file, or one that makes use of the extended character map, or has 6 code tabs?
Other things I'm doing: using the PX9 decoder (with compressed data stuffed into the SFX region); poking 0x5f2e to preserve a custom palette; poking 0x5f5c to disable btnp repeat detection. But I was doing most of this on 0.2.0d, too.
I've just been butting up against this same issue! 😅
My code is also over the compressed size (coz I'm using a big string with compressed data, to save on tokens.)
Glad to hear it'll be fixed in the next version, @zep.
Can't wait. 😁
P.S. Has the "Reloading..." notification banner at the bottom gone?
Only just noticed that it's not longer popping up when loading external changes
(Not a problem if this was planned - just in case it wasn't!)
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