Log In  

Thank god you did not fixed those bugs up to now, it would take even more time to release the new build

So, the first one is about lava, the lava in a room starts still, not like before when there was all those waves since the beggining
I made a video on vine to demonstrate but I have no idea about how to place it here.

the second is about water, now that we have transparent voxels we can see that the player doesn't actually mov in the water, since it is not a surface it wouldn't obviously move, but I think it needs to be an exception, also, there are not all those effects that the old water had before, no waves when you stand or move, or even sometimes when you jump! it looks more l\ike a fancy glass than water. also, custom mobs can't go 1 voxel up when pushed but they still can do it while on the ground.

just that, thanks in advance and keep doing a great job!

P#7626 2013-08-07 20:05 ( Edited 2013-08-15 03:19)

Also, not sure if intentional, but pixels from the previous "mode" (after a modifier is activated) stay there.
Custom mobs also don't seem to turn when they have an emitter, rotate with actor for animations is turned on.

P#7627 2013-08-08 09:17 ( Edited 2013-08-08 13:17)

I have a suggestion too, when you use the navigator, you can get out of the room, and to go exactly to the border is kinda hard expecially when the base is a void, so, could you add a way to lock the border of the level so the editor don't get out of it?

Edit: the collision events ( disco blocks ) don't work

P#7630 2013-08-08 12:25 ( Edited 2013-08-08 21:11)

Thanks -- I fixed the lava and added the border locking option. There were some other bugs too that break old BBS levels, so will post another update tomorrow with these changes included.

The water is still a work in progress. I will add splashes and and should be able to improve the physics. It's also possible to swap in a swimming animation for actors using the position.swimming event.

Here's a demo of disco blocks. Note that a collide event doesn't do anything by itself -- you need to specify which side(s) the collision takes place on (side, top, bottom, any)

If you want to replace an animation when a modifier is active, give them the same name. For example, only one animation called 'body' can be displayed at any one time.

P#7631 2013-08-08 17:40 ( Edited 2013-08-08 21:40)

you should make the tutorial a level, I am also having trouble with that!

P#7644 2013-08-10 19:35 ( Edited 2013-08-10 23:35)

I also have a suggestion, could you make a way for you to take something out of a folder? Lets say I put my rooms in folders. In one I finish a room, but realize it could be more appropriate in another folder. I like to be organized, and copypasting and changing all the doors and whatnoy can be a hassle.

P#7649 2013-08-12 08:41 ( Edited 2013-08-12 12:41)

@zep Thanks!

@Hobhob the cut command (ctrl+x) also works instead of copying and deleting the original

P#7654 2013-08-12 20:27 ( Edited 2013-08-13 00:27)

That's right -- the only way to move something directly at the moment is to Ctrl+X and then Ctrl+V. In the distant future, it should really be possible to open multiple windows and drag & drop etc. But I don't have the gumption for that yet!

@jaw2233 Here's a tutorial

@Kling forgot to say.. you can embed a vine using [vine ]vine_id[/vine ] (without the spaces)

@Piepender The most common problem preventing turning from working is have a low or zero turn speed, or that the 'turning style' is set incorrectly. Hopefully the tutorial can clarify this.

P#7665 2013-08-14 23:19 ( Edited 2013-08-15 03:20)

[Please log in to post a comment]