Log In  

Hi,

I am currently running version 2.6 and I am unable to get my custom bullets (just a big yellow block until I fix this issue) to damage the player.

Linked above is the file I was using. The angry worm enemy is what I have firing the bullet.

Thank you in advance to anybody who helps :D!

P#7618 2013-08-07 18:38 ( Edited 2013-08-07 23:44)

It is hard to make the first bullet, it took me hours to find out what "single" meant
These are your mistakes: your emitter uses the id of the animation instead of the bullet (22, not 23) and you make the bullet collide with the same team, I would recomend you to use single instead of ring but that doesn't really affect anything

Do you know how do I make time be like 1 and 1/4 seconds or something like this? because I looked for it and didn't find anything

P#7619 2013-08-07 18:57 ( Edited 2013-08-07 22:57)

hmm i am uncertain, thank you however for the tips on making the collision detect :)

P#7620 2013-08-07 19:09 ( Edited 2013-08-07 23:09)

Oh! I got the bullets to hit,I switched the emitter to use id 22 (the bullet) and I had to jump into the bullets!

P#7622 2013-08-07 19:17 ( Edited 2013-08-07 23:17)

@Kling
To make the shot time every 1 and 1/4th seconds follow these steps:

1) Select the emitter of choice.
2) Click the [By Time] radio button under [Burst Frequency]
3) Set the delay to the time you want. Oddly enough it looks like 100 units in the delay field is approx. 1 second. You may want 125.

P#7623 2013-08-07 19:25 ( Edited 2013-08-07 23:25)

I actually meant the time to spawn something but thanks, also, your picture has 1 for the time the bullet stays, I made it to 480 and it works nice, remember to set the place where it will spawn because if the z is 0 the bullet will spawn on the ground, that's why the normal is -3

P#7625 2013-08-07 19:44 ( Edited 2013-08-07 23:44)

[Please log in to post a comment]