My very first Pico8 project.
Simple FPP game.
Controls: arrows (left-right-up-down).
Collect 1000 points and escape the tunnel. Avoid spider threads on your way out. Every 100 points = +1 live.
Agreed, @Mot. Was thinking the exact same thing.
And yes, game needs level pauses, say every 25 points, "warm up" periods, and "cool down" periods.
If you get to 100, you can continue from there, also 200, 300, etc.
Question, does the game get harder the longer you play ?
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