I am interested in the future making a game (not even sure if it would be in Unity, Game Maker, Godot, or something else) and having some dusty arcade cabinet that you find - and it has a Pico-8 arcade game on it!
I am wondering how feasible it is for the Pico-8 game to be embedded and how well the game canvas could be moved around and positioned, incorporated into the game, to look like it's in a cabinet, etc., or if it's even possible at all.
So basically you want to do what Celeste did? They did it, so it is feasible, but what they did was actually porting the PICO-8 game to C# https://twitter.com/NoelFB/status/885176599028523009
Otherwise you'd have to implement the PICO-8 API itself and run the Lua code in it, I suppose? Kind of like the picolove project.
It might be more trouble than it's worth. I could probably port it now pretty easily since I've already coded it once.
This is mostly just spitballing. It sounds like it would sort of be possible, but I would have to implement the Pico8 API... that sounds probably harder than coding the game I have from scratch in another language.
I'm still curious though if what I'm aiming to do would be possible so if anyone know how to do this...
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