A short story-based game.
I made this over winter break (December 2018 - January 2019) for WPI's Chill Jam. It's mostly dialogue but there are some gameplay bits throughout.
The jam theme was "chill," which inspired the setting and failstate-free gameplay and also plays into one other detail.
Controls:
- Z/X/C: Advance Text and Interact
- Arrows: Move
You can also get this game from itch.io!
And if you want to follow my work, check out my Twitter: @Jusiv_!
- - - CHANGELOG - - -
v1.0 - Initial Release (9/01/2019)
v2.0 - Revision (7/21/2017)
- Fixed an exploit with Scene Sledding
- Tweaked Scene Sledding timing and internal requirements
- The game is now slightly less silent! (in certain places)


That's a real sweet story you set up there. My only complaint is that the rocks and slopes in the game part of this lack a bit of depth in their texturing, making a bit tricky to know where to move. Also, sometimes the slopes take too long to appear, thus breaking your combo.


Aw, thanks so much folks!
@Trianull Admittedly, the scene sledding minigame was made under a bit of time pressure towards the very end of the jam so I didn't devote as much time to polishing it as it probably could have used. The collision is based off the bottom of the sprites, which I tried to indicate with the way I handled outlining and with the player's shadow when they jump, but I guess it didn't work well enough.
That said, the issue with slopes sometimes spawning too infrequently was one I didn't prioritize correcting because that just sometimes happens when you're doing a little mind game like that. If the game was actually completely built around the minigame then yeah, I agree that's something that should be addressed, but for this I was more concerned with capturing the story and making the minigame function like an actual mental idle game, with no real consequences and allowing occasional unpredictability like that.
If I do revisit this I may modify how shadows work to make the collision more clear.


Aurora Railway Version 2 is out!
Here's what changed:
- Fixed an exploit with Scene Sledding
- Tweaked Scene Sledding timing and internal requirements
- The game is now slightly less silent! (in certain places)
Aurora Railway is also now playable directly on its itch.io page!
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