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A short story-based game.

Cart #aurora_railway_v2-0 | 2019-07-21 | Code ▽ | Embed ▽ | No License
10

I made this over winter break (December 2018 - January 2019) for WPI's Chill Jam. It's mostly dialogue but there are some gameplay bits throughout.

The jam theme was "chill," which inspired the setting and failstate-free gameplay and also plays into one other detail.

Controls:

  • Z/X/C: Advance Text and Interact
  • Arrows: Move

You can also get this game from itch.io!

And if you want to follow my work, check out my Twitter: @Jusiv_!

- - - CHANGELOG - - -
v1.0 - Initial Release (9/01/2019)
v2.0 - Revision (7/21/2017)

  • Fixed an exploit with Scene Sledding
  • Tweaked Scene Sledding timing and internal requirements
  • The game is now slightly less silent! (in certain places)
P#60650 2019-01-07 03:18 ( Edited 2020-01-07 18:53)

1

Sweet. Predictable, but nice.

P#60667 2019-01-07 22:53
1

love the story

P#60685 2019-01-08 17:01

That's a real sweet story you set up there. My only complaint is that the rocks and slopes in the game part of this lack a bit of depth in their texturing, making a bit tricky to know where to move. Also, sometimes the slopes take too long to appear, thus breaking your combo.

P#60706 2019-01-09 00:31
:: Jusiv
1

Aw, thanks so much folks!

@Trianull Admittedly, the scene sledding minigame was made under a bit of time pressure towards the very end of the jam so I didn't devote as much time to polishing it as it probably could have used. The collision is based off the bottom of the sprites, which I tried to indicate with the way I handled outlining and with the player's shadow when they jump, but I guess it didn't work well enough.
That said, the issue with slopes sometimes spawning too infrequently was one I didn't prioritize correcting because that just sometimes happens when you're doing a little mind game like that. If the game was actually completely built around the minigame then yeah, I agree that's something that should be addressed, but for this I was more concerned with capturing the story and making the minigame function like an actual mental idle game, with no real consequences and allowing occasional unpredictability like that.
If I do revisit this I may modify how shadows work to make the collision more clear.

P#60721 2019-01-09 18:51 ( Edited 2019-01-09 23:00)
:: earlz
1

I'm new to pico-8 and this is the first game I completed. When it was over was really wishing there was more to go. Hope to see a sequel of this with maybe a small variety of minigames instead of just the scene sledding one

P#60874 2019-01-16 05:13
:: Jusiv

Aurora Railway Version 2 is out!

Here's what changed:

  • Fixed an exploit with Scene Sledding
  • Tweaked Scene Sledding timing and internal requirements
  • The game is now slightly less silent! (in certain places)

Aurora Railway is also now playable directly on its itch.io page!

P#65998 2019-07-21 08:43

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