It's about dying repeatedly in a bottomless pit until you figure out how to escape.
There are two ways to win, and hitting the floor of the pits are an instant game over. (Feel free to use the menu's restart room option if you reach such a screen, though.) Yeah, I know this adventure is short and simple (it doesn't even need powerups, I just threw one health pack in there to be nice), and my artistic skills are still rather lacking, but I hope it shows you some new and unexpected tricks and decent gameplay all the same.
I would totally force an orthogonal perspective on most of the rooms in this if I could.
@JTE that weird jump to prevent the fail ending is...interesting. not even sure how i got it ha. Love the lava levels after wards, great use of the space and making it more "2d" and linear actually worked out well. Oh and adding 1 or 2 health packs wouldn't hurt. HA HA get it? its a punt cause uh ya...
I made the right door appear in rainbow squid thing mode to hint that there was more to it, as you can ACTUALLY reach there somehow. Although I originally did pin it as inescapable indeed.
A little disappointed to think that there will be countless people who play it and think that's the ending anyway, though... Oh well. Victory to the persistent, I suppose.
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