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Cart #5469 | 2011-12-22 | Embed ▽ | No License


The Post Of Development

Genre:
A non typical futurist adventure.

The Beginning
It is the beginning of a story, a developer is searching their all creations in the world, this work is commissioned it to a machine and his assistant, but it is not an easy job, because the world today is very dangerous and the only transport is traveling in a cyber world.

Difficulty: Easy/Normal.

Length:Long(Coming Soon)

What have the map?

  • Teleports
  • Dungeons
  • More coming soon...

News:

+ Change name to "The Small Machine".
The First News:

  • Add custom character and grass.
  • Remove Dialog Box.
    11/16/2011:
  • The Room 2 has been Re-designed.
  • Add One new Room.
    12/22/2011:
  • I'm Delete the monsters of all rooms

Upcoming Fixes:

Images:

Please comment, report errors and grammatical errors
P#3879 2011-11-10 15:30 ( Edited 2011-12-22 22:41)

pretty cool, the text works really well and the rooms you've made are nice; i love the house! The custom character is great also.

im not sure if i broke the transporter by shooting at but after returning from the 2nd room i cant seem to re-use it. maybe your triggers arnt set right?

P#4040 2011-11-11 22:45 ( Edited 2011-11-12 03:45)

Had the same problem as yellow. Still love it all though!

P#4041 2011-11-11 22:51 ( Edited 2011-11-12 03:51)

The map is short for the time being and the map finish in the Room 4 =]. Monday other update =].

P#4086 2011-11-12 08:34 ( Edited 2011-11-12 13:34)

@yellow: I had the same issue on the second or third room. This might be my own fault, As I had fun shooting up the old professor and their assistant a few times. (The temptation of falling voxels is too much to not shoot tall/thin structures!)

All in all a really good level, Though a bit of work on the text clarification could be done.

P#4102 2011-11-12 13:22 ( Edited 2011-11-12 18:22)

They Have problems to read the text in the Dialog Box?. I will increase a pixel of letters.

P#4105 2011-11-12 14:10 ( Edited 2011-11-12 19:28)

@noxein: Not the size, More the.. Syntax of the language. It was a bit clunky to read.

P#4111 2011-11-12 14:23 ( Edited 2011-11-12 19:23)

@DR4IG: I can not do much, English not is my native language = [. If that's what you mean.

Unless the Dialog Box is a so small, and it's very hard a good logic?.

P#4117 2011-11-12 14:34 ( Edited 2011-11-12 19:34)

@noxein: Yeah that's what I meant, Though like I said that was my only real criticism is an otherwise spiffy level.

P#4125 2011-11-12 15:02 ( Edited 2011-11-12 20:02)

@noxein Here's an idea, for what it's worth: You could enlist an editor to send you modified versions of each of the text in the level.

P#4182 2011-11-12 21:55 ( Edited 2011-11-13 02:55)

I can't help but think you've been inspired by somebody....

That said, it's a really cool level! I liked the flashing 'Alert' text, and the detail of the house at the beginning.

P#4227 2011-11-13 09:59 ( Edited 2011-11-13 15:00)

Yeah, it's sure Inspired of Portal, but not in this adventure =].

This map it's a Friki map. See The Legend Of Triangle. Im talk of... one game.

PD: Remember, this not is the finish version.

P#4229 2011-11-13 10:12 ( Edited 2011-11-13 16:05)

@GnomeSlice: Yeah i'm working in this, but for the moment i'm remove the Dialog Box, a coming editor or traducer.

P#4230 2011-11-13 10:14 ( Edited 2011-11-13 15:14)

I played it.
I didn't know this had a thread, and i just want to say, this is amazing.

P#4251 2011-11-13 13:11 ( Edited 2011-11-13 18:11)

Thanks for the comments, they help me.
@eamonn: i'm working in the rooms that look like of your Map.

PD: Wow Lexaoffle as Re-Tweet my Tweet =].

P#4257 2011-11-13 14:12 ( Edited 2011-11-13 19:12)

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