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Cart #35329 | 2017-01-09 | Code ▽ | Embed ▽ | No License
1

The beginning of an attempt to recreate "Combat" from the Atari 2600.

Tanks and movement only at this point. No bullets or collisions yet.

A lot of the code was borrowed from "Blasteroids" by Lulu Blue as detailed in Pico Zine #3.

P#35330 2017-01-09 08:16 ( Edited 2017-01-13 12:35)

For some reason, space and enter are not working (on OSX). Enter key press triggers pico continue/reset prompt while space key seems to have 0 effect.

P#35392 2017-01-10 11:37 ( Edited 2017-01-10 16:37)

yeah, vector graphics!

P#35477 2017-01-11 16:05 ( Edited 2017-01-12 00:50)

Good start so far, but I would maybe speed up the movement of the tank a little bit.

P#35587 2017-01-13 03:44 ( Edited 2017-01-13 08:44)

you can remap keys on your own pico8, but that's not available to others.
the best default keys would be:
p1: arrow keys + n/m
p2: esdf + tab/q

the walls don't fit, you should go for a "vectory" look too. like a simple outline. also connected blocks would be a plus.

P#35594 2017-01-13 07:19 ( Edited 2017-01-13 12:19)

here are 4 simple block sets I had drawn:
[0x0]
totally free to use and modify if you like them!
(click on [64x64], copy the hilighted text, ctrl-v in pico's sprite editor)

in game:

P#35595 2017-01-13 07:35 ( Edited 2017-01-13 16:09)

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