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Cart #32161 | 2016-11-03 | Code ▽ | Embed ▽ | No License
5

P#30852 2016-10-13 14:24 ( Edited 2016-11-03 10:49)

Good start to Castle/Dungeon side-view platformer. As the player is capable of double-jump, suggest that be an ability which is later EARNED.

Thereby requiring the player to backtrack their steps to see if there were any previously unreachable ledges now available to step on.

P#30854 2016-10-13 14:28 ( Edited 2016-10-13 18:28)

Howsabout you have your jump from the start, but you unlock those sweet spells? That spell that floats up would have been awfully useful in the first room.

P#31714 2016-10-25 01:40 ( Edited 2016-10-25 05:40)

The artwork in this is really good, by the way, even if the gameplay is a bit annoying.

P#31715 2016-10-25 01:41 ( Edited 2016-10-25 05:41)

Ditto on the art; that's some really nice pixel work, excited to see the game come together some more around it.

P#31758 2016-10-25 16:13 ( Edited 2016-10-25 20:13)

Artist here. We just added some more character animations. Appreciate the feedback. I'm always open to comments and criticism.

P#32131 2016-11-01 01:16 ( Edited 2016-11-01 05:16)

Today I'm getting a runtime error at the beginning when I press the key "A" on my keyboard:

P#32166 2016-11-03 06:49 ( Edited 2016-11-03 10:55)

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