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Cart #28037 | 2016-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a silly little dungeon crawler I put together to learn PICO-8. It hasn't been balanced at all and is way too difficult right now. There's also only one level; the stairs are a lie :).

TODO:

  • Player buffs
  • More levels
  • More enemies
  • Better dungeon generation
  • Possibly an end condition
  • High scores table
P#28038 2016-09-05 10:24 ( Edited 2016-09-12 16:59)

There's a lot to love about this start of a game !

Player status (bleeding).
Camera lazily follows player.
One-hit monsters (we all need 'em in the beginning).

You could make the game a bit easier by curing status and full hits every time the player gains a level.

Also, maybe hit (Z) or (X) for the player to skip a move. Either that or have the critters move and attack after a short time if the player does nothing.

P#28158 2016-09-07 12:37 ( Edited 2016-09-07 16:38)

Thanks! There's no concept of player level right now, but that's definitely something I should add. I agree that it should clear status and restore HP. The idea of having a turn time-out is a pretty cool idea; I think i'm going to implement that :).

Because the player has to touch/engage an enemy right now to deal damage, I've been throwing around the idea of ranged/AOE attacks. I'm not positive how I want to handle them though.

P#28292 2016-09-10 20:29 ( Edited 2016-09-11 00:29)

Looks cool so far and it didn't seem too horrendously impossible to me :)

P#28399 2016-09-12 11:56 ( Edited 2016-09-12 15:56)

Glad to help, DM. Since you're going to have timeouts, you might doodle a few extra pixels and have all sprites animate. 2-images for each of the slime, player, and bat should be enough.

And they can quiver or flap while waiting for the player to move. Wait too long though and they take the initiative and move as if the player selected not to.

P#28406 2016-09-12 12:59 ( Edited 2016-09-12 16:59)

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