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Cart #27747 | 2016-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Directions for 9Hole, a golfing-platformer.

Arrows to move
Button 3 (C or Z) to jump
Button 4 (X) to swing your club. Hold the button and release for a stronger swing!
When the ball is airborn:

  • arrows to influence its movement (VERY important) - arrows have more effect after the ball has bounced off something
  • press jump to return control to the player before the ball starts moving

Goal: Get the ball to the flag under par, then get yourself there in one piece!

Hello everyone,

I really, REALLY wanted to wrap this game up, but due to events in my personal life coming up I may not get a chance to finish this anytime soon. I really wanted to share what I have, so here is my first game, 9Hole!

It is heavily a work in progress, and it is missing:
-all sorts of polish

I am really enjoying Pico-8, and it is a testament to the quality of the console that I was able to bang this out in a few free hours (I estimate I've played with Pico-8 about 10 hours total, from downloading to publishing).

One day soon, I hope to finish this. In the meantime, I could use your feedback!

I wanted to make a golf game that didn't involve a timing-based swing mechanic. There is some timing here, but the ball is really controlled well with the arrow keys. It can collect powerups, beat-up turtles, and bounce off springs! I was a little inspired by an old Itchy-and-Scratchy Gameboy game where you platformed and played minigolf. I think the golfing in my game is harder, but the platforming is very simple right now.

Thanks to everyone who has been fooling around here - I have been very inspired by everyone's creations!


P#27741 2016-08-30 20:11 ( Edited 2016-08-31 14:07)

:: dw817

Ran into a problem, Palo. On hole 2, the ball hit the bouncer and kept bouncing and bouncing and ... bouncing.

Got stuck. You might check to see if it gets in a loop and then add a bit of random shift left or right. Early Pinball video games had to do this so they wouldn't get stuck either.

P#27748 2016-08-30 21:11 ( Edited 2016-08-31 01:11)

Thanks for the catch.

There are some fail-safes for this. You can move the ball with the arrow keys when the camera is focused on it. Also, if you press "jump" while the ball is moving, control returns to the player.

P#27749 2016-08-30 23:25 ( Edited 2016-08-31 03:25)
:: dw817

Oh ? There is. Okay, well that certainly makes it easier to get a hole in one (or two). Hmm ... I was thinking of making a golf game too but not with a radio controlled ball.

That does make for an interesting game ! :)

P#27750 2016-08-30 23:35 ( Edited 2016-08-31 03:35)

Yea, you can control the ball, but it has tons of inertia, so you can't correct a bad shot, but you can tweak a decent shot to get a hole-in-one.

Time-allowing, I'll probably do 18 holes. I also REALLY need to add a graphical cue that you can control the ball.

THanks a ton for trying it out!!!

P#27751 2016-08-30 23:41 ( Edited 2016-08-31 03:41)
:: dw817

NP, Palo. It's a pretty clever game. Reminds me a bit of the SNES game called "Soccer Kid."

Innovative to say the least. It's your basic platformer but you have a soccer ball and when you move around, it goes with you. You can kick it into opponents or use it to get items that are out of reach.

Even bounce on it to get to higher places, bounce it on your head, or balance yourself on it.


That's a bit what you have here.

P#27753 2016-08-30 23:56 ( Edited 2016-08-31 03:56)

I've never seen that one. I was thinking more along the lines of Itchy and Scratchy Mini-Golf Madness on Gameboy:

Itchy and Scratchy Playthrough

P#27774 2016-08-31 10:07 ( Edited 2016-08-31 14:08)

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