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Cart #27579 | 2016-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, this is my unfinished Ludum Dare 36 submission (http://ludumdare.com/compo/ludum-dare-36/?uid=20847). I started building the game with the day/night system and text menus; by the time I was 40 hours in I realized that I hadn't found the game mechanic and decided to call it quits. Still learned a ton, though.

Quick shout out to geckojsc for the lua coroutine dialog system tutorial: https://www.lexaloffle.com/bbs/?tid=3833 I used a lot of the work here with a few tweaks to build the textboxes and in-game menu. One issue I'd like to address in the future is a more terse way of setting up actors and conditional scripts. I feel like when Pico-8 cartridges reach a length of ~1000 chars or so, things start to get really messy in terms of source code organization. Additionally, there were a few functions that I had trouble "hoisting" and I couldn't figure out why. If anyone has pointers on how to simplify the data structures I'm using or specifically better use of tables, please let me know. Thanks for taking a look!

P#27581 2016-08-28 17:56 ( Edited 2016-08-30 16:21)

The man with the yellow hat and ... hey, where's George off to now ? :)

Played a bi, it seems with this version only one person does any work and the rest of the houses are empty ?

P#27716 2016-08-30 12:21 ( Edited 2016-08-30 16:21)

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