A few months back, I started this cart and then basically abandoned it after I realized I was quickly approaching the token limit (~1500 left). There are a lot of ideas in this WIP, and it was a pretty good learning experience. I almost made a proper game in the process.
If anyone thinks completion is worthwhile, I'd welcome suggestions for a purpose behind the gameplay. That was one thing I never really got around to! :3
I think, you spend too mush space in class management and encapsulation.
I also found not used identifier like async.
I spent 20min to replace the debug_panel class by a function. 6444->6272 chars
Yeah I didn't realize at first how much boilerplate moonscript adds with its "class" keyword; That's the main reason there are so many tokens. There's a ton of unused code in there too. "async" is actually a function I defined but never used.
I'd like to get some input on gameplay mechanics before cleaning up/optimizing :)
Honestly, ideas are cheap. You already have what looks like a start of something, so pick a goal and see what you can do. Maybe a... farming game? Cooperative treasure hunt? Political campaigning spoof?
Maybe visit the game idea generator.
(and for the record, I would say that a four-choice ui widget tied to some animations isn't a game mechanic when it doesn't effect or interact with the game state in any way.)
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