How can I verify that Pico-8 is running at full speed? I installed it on my netbook and I think I witnessed some slow-down. How do I tell if it is running at the intended speed?
Most emulators have an fps or percentage fps display. If it displays 100%, you know you are experiencing the speed of the original console.
That brings me to another point: Obviously some games are more CPU intensive than others. Does the Pico-8 specs specify a CPU clock or max CPU speed? I am asking because it would be nice to verify that my netbook's Atom chip is fast enough to run ANY possible future Pico-8 game, or to verify what machine I should purchase to ensure full speed Pico-8 compatibility.
Things I'd also check:
Host OS CPU usage whilst Pico-8 is running.
api.p8 demo and check the timer is advancing evenly.
@zep has said that CPU heavy carts will run on a first gen Raspberry Pi.
But, regardless, it's worth reading into how CPU usage is calculated in Pico-8. Each operation is given a CPU cost. This is all fantasy and not related to the host CPU in any way.
I haven't found a game so far that didn't look smooth (presumably 30 fps) on a Raspberry Pi B+ with a 700 MHz Broadcom. I haven't tried adding stat() code to existing games to confirm I was getting the full frame rate, nor have I tried games using the new 60 fps mode. I just tried a cellular automata cart that reports the same stat(1) value >1 on both my Mac laptop (1.6 GHz) and a RaspPi (700 MHz). In an earlier thread we were speculating as to whether Pico-8 normalizes execution speed to a low common denominator, and while I wouldn't call this conclusive, I think it shows that netbook-caliber machines are sufficient Pico-8 host devices.
Pico-8 is still in alpha release, but I would expect its performance on low-end machines to improve over time, if anything.
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