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Working on a little demake of MinerVGA.

Currently sitting at 15 ore types, 488 tokens, and 1 sprite page used. Most of the ores are loaded via peek() at sprite data. I want to keep it to one sprite page and 0 map pages, but we'll see how much I get done.

P#23424 2016-06-21 22:25 ( Edited 2016-07-06 21:34)

:: impbox

looking very cute! keep going!

P#23427 2016-06-22 01:33 ( Edited 2016-06-22 05:33)
:: Danjen

Just a small little update. Graphics are more or less finalized right now, and its sitting at about 720 tokens. I have functions that generate several ore types, as well as background templates (eg, the buildings) that are ready to go. I don't have any game logic yet, but it should hopefully have some crude playability within a week.

P#23511 2016-06-23 20:18 ( Edited 2016-06-24 00:18)

Very nice! I like it what you have done so far! :D

P#23527 2016-06-24 01:21 ( Edited 2016-06-24 05:21)
:: Danjen

Worked on the inventory a bit more ... gameplay soon, hopefully.

P#23888 2016-06-29 17:06 ( Edited 2016-06-29 21:06)

Wow! Looks great!

I'm excited to play this!

P#24738 2016-07-06 17:34 ( Edited 2016-07-06 21:34)

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