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Hi, for a game I'm working on, you can choose between two characters. But I dont have enough space to store the two characters in the same cart. I was thinking about releasing two carts, each one with a character.

The issue is that a given thread in the BBS only show the most recent cart in the "splore" of Pico 8.
Do I need to make two separate threads then ? Or is there a way to show or choose what cart is shown in splore ?

I could also try a multiple cartridge thing, like with a main cart with a selection menu, and two cart for the characters. But I dont think it work in web player or in splore. You would need to download the 3 carts manualy.

Is there a better idea than two separate threads ?

P#22736 2016-06-12 06:32 ( Edited 2016-06-13 22:29)

The plan is to treat multiple cartridges in the same post as different versions of the same cart, but it will instead be possible to put each cart in a separate post (within one thread) and have them show up in splore. It should be working by the time you post the two carts!

(also, I look forward to seeing if can scrunch whatever you post into a single cart, for sport)

P#22771 2016-06-12 15:30 ( Edited 2016-06-12 19:30)

Thanks for the reply, I'm not sure I understand what I would do to submit my carts. It will be great to see versions in xplore anyway.

But I will face the challenge you stated, and try to make everything fit in a single cartridge. It's a bit difficult as my data are mainly vertex and index buffers, so not realy much to compress. So I started using "strip" index meshes and I should get back a lot of space.

P#22823 2016-06-13 06:01 ( Edited 2016-06-13 10:01)

Ok, I managed to pack everything together so I will release a single cartridge. It only tock me 2 days of work ^^.
But now a least I have some room left to put sounds.
The solution realy was in using strip index buffer, it's about half the size.

Here is my character selection screen :

P#22850 2016-06-13 17:30 ( Edited 2016-06-13 21:30)

OMG you are porting/demaking that!!! Yisssss

P#22853 2016-06-13 18:29 ( Edited 2016-06-13 22:29)

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