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It's very much a work in progress. It isn't 100% true to the original pacman, but the ghost AI should be somewhat accurate. Quite a few bugs still. I wanted to do a Pacman to learn to understand pico8 better.

Not all ghost behaviour is implemented yet, neither are scoring, fruit and lives. The code isn't neat or consistent.

Cart #22178 | 2016-06-03 | Code ▽ | Embed ▽ | No License

P#22179 2016-06-03 11:35 ( Edited 2016-06-04 11:18)

This is a very lovely recreation of it, great work!

P#22204 2016-06-03 19:47 ( Edited 2016-06-03 23:47)

Nice, excellent use of limited pixels. I like that you sacrificed some of the original detail to make it a one-screen only version. I don't think it suffers for it at all. I only notice it because I look for that kind of thing. :)

I liked the truer-to-life one someone did earlier, because it was accurate, but at the same time it had the problem of being a scrolling version.

BTW, I have to ask... there's an obvious PICO naming pun here. Why not go for it it? :)

P#22211 2016-06-03 21:19 ( Edited 2016-06-04 01:20)

This is great! You even did the music!

There are some collision problems: you cannot eat a dark blue ghost when it is turning?

And some issues with AI: a dark blue ghost ran straight down the screen across all walls and off the bottom

and the player should pause slightly when eating a ghost.

but great work!

P#22247 2016-06-04 07:18 ( Edited 2016-06-04 11:18)

Great work. It inspired me to make a pacman clone using a virtual console too, the Virtual Thumby. I called the clone Thuc-Man

P#113097 2022-06-14 05:53 ( Edited 2022-06-30 09:12)

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