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Cart #21977 | 2016-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

This is my first cartridge, and something I thought would be easy enough as a first game. I have done what I initially set out to do with this cart and then some. There have been some great concepts suggested in the comments, and I hope someone forks this project and creates their own with some of these modifications. If anyone has any questions, please do not hesitate to ask.
Constructive criticism is always welcome.

INSTRUCTIONS

Navigate the fast-moving red blocks and eat the ones that are smaller than you to grow while trying to not be eaten yourself.

Version 1.0:
Added some more polish
Commented more regions for those that wish to understand what's under the hood
Added a rudimentary start menu song
Resized the start menu graphic to take up more space

Version 0.5:
Fixed player being able to off-screen
Fixed right-moving blocks not gradually coming on screen
Fixed the player's ability to avoid collision at the last 1/30rd of a second
Added start menu with pixel art
Added winning condition and win menu
Added score counter to the top-left of screen

Version 0.1:
Initial game release

P#21216 2016-05-24 00:33 ( Edited 2016-06-05 20:05)

All Comments

Wait... am I trying to avoid the red blocks or smash into them?
(edit: OH! Ok sorta Katamari Damacy style!)

The sounds bring back lots of memories!

P#21217 2016-05-24 00:47 ( Edited 2016-05-24 04:49)
:: JTE

Blocks too fast. QQ Come baaaack I want to eat you...!

P#21307 2016-05-25 02:26 ( Edited 2016-05-25 06:26)

I love when you reach the threshold and become a big yellow square that eats everything... MUAHWHAHA COME TO BE EATEN, RED BLOCKS.

P#21334 2016-05-25 11:24 ( Edited 2016-05-25 15:24)

When you do reach that threshold, it's a bit too easy to win. Maybe add a type of block that hurts you no matter what size you are? Not that totally resets you, but maybe knocks you back a few sizes.

P#21529 2016-05-28 01:44 ( Edited 2016-05-28 05:44)
:: jbump

I think this is fun, thanks for making it.

I will agree with johnesco, I think "poison" squares would be fun.

Anyway, back to playing!

P#21573 2016-05-28 19:43 ( Edited 2016-05-28 23:43)
:: jbump

There has been a lot of angry yelling at red squares in my house. Any interest in making levels with different colors and directions of square flow?

Also, I do really like how you never really "die". Instead of rage quitting I just rage continue on.

Thanks again.

P#21576 2016-05-28 20:05 ( Edited 2016-05-29 00:05)
:: Vlek

Thank you guys for the feedback and suggestions. I was working off of a well-known videogame type that's notoriously called fish-eat-fish (If you google it, you'll find plenty of flash versions). I'll admit, I'm torn between starting new projects and call this one complete enough to stand on its own or add in some of the things you guys have mentioned. Anyone here is welcome to take my code and remix it the way they see fit (Just don't forget to give me credit!), and please don't hesitate to ask me questions or hit me up in #pico8 in IRC about doing so.

P#21987 2016-05-31 20:24 ( Edited 2016-06-01 00:24)
:: jbump

I was unfamiliar with the type and upon review, I still believe your game is more interesting to me. I really enjoy the geometric abstraction.

https://en.wikipedia.org/wiki/Suprematism

None of the fish games inspired me a fraction of how much yours did. Also, without the fish concept, you could easily have a level that moved vertically instead of horizontally. I'm not sure I have the time right now to add such a level, but I am considering it mightily. Thanks again!

P#22355 2016-06-05 16:05 ( Edited 2016-06-05 20:05)

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