Is this in future plans? Possible?



Distant future plans. I've already done some work on how to sync a large amount of voxel data over a network, and I've built the game on a strictly deterministic system to keep this possibility open. For now I'm completely excited about getting the single player game and editor solid though. I'm also keeping the design open to do local multi-player at some point. Larger maps are a bit tricky but I don't see a pressing need for them at this point -- I quite like the way small maps frame pieces of the world.



Awesome too hear that there are plans, even if they are distant futurish.
Also, good work so far on making single player work :-)
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