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Cart #ice_cooperation-1 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Phil and Dil simply wanted to go on a walk, but got roped together with...a rope! Fortunately, Phil and Dil trust each other with their lives and know that the other would never carelessly lead them to a spiky death. Use your noggin and the power of the friendship to reach teh end!

(Just) 'Trust Me Bro' is a short puzzle platformer, where puzzles arise from smartly using the ability to keep Phil and Dil's positions relative to each other.

Controls

Z/O - jump
X - swap bro
LEFT/RIGHT - move left/right
UP - climb ladders
DOWN - freeze/unfreeze the rope

When the rope is 'frozen' Phil and Dil move as one being and the bro selected does not matter

About

This is a demake of a game that I made previously with Godot: Ice Cooperation.
Ice Cooperation was a puzzle game made in 2 weeks for a game jam with the theme of Paralyzed. It was coded by me and the sprite art was done by SegarraC. Ice Cooperation itself was inspired by Bread and Fred, although Ice Cooperation is singleplayer and focused on puzzles.

I'd known about Pico-8 for a while, and after getting into a lot of the popular community-made games, I became determined to make my own small-but-polished game. I needed an idea that would play well with Pico-8's tight (yet fun) restrictions, so I decided to make a demake of Ice Cooperation. My reasoning was it would be easy since the game was mechanically simple and didn't require pretty graphics. (If anyone was wondering why the cart's ID is ice_cooperation, it's because I didn't rename the game to "Trust Me Bro" until later.)

So I began working on this game. I think it was ~2 weeks ago, but I wasn't working on it more than a few hours each day.

Reflection

Two weeks later, and I finished working on the game. This was my first experience with Pico-8 and Lua, so I was pretty slow to start, but I got past the point of watching tutorials faster than I thought I would. I don't like how long it took to implement some things (mostly collision, TBH,) but I enjoyed the flow inside of Pico-8 and the control I had over my game's framework. I also think it's really cool how games under 32 kilobytes can still be made easily with Pico-8 because clunkier and poorly-optimized games releasing is commonplace these days. To conclude, Pico-8 scratches some of my unrealistic expectation itches, so that's nice, and I'll be hoping to use Pico-8 for game jam games when I can from now on, but Pico-8 isn't going to fully replace other game engines that I use.

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Being able to freeze the rope is a great idea. Nice short game


I don't want to go to TEH end, I want to go to THE REAL END!!!! :D
(I got to the secret level)


Fun puzzle, although I had an oddly hard time remembering the controls even though they're quite simple.

I had a glitch in two places where I seemed to wiggle into the ceiling and then kept rising.

(Spoilers for people who haven't completed the game):


This one happened several times. While locked together like this after getting through the previous gap, moving to the left and jumping would start me moving up.

I couldn't reliably reproduce this, but it happened twice.

The game did cope smoothly with this if it happened, resetting the camera to the upper area once I reached it.


@Cowirre Thanks for playing! And yes, I am aware that this bug exists. It happens when the rope is frozen, and Dil is the first one to collide with a wall, and the wall is to the left of Dil. I left it in the game because I thought the criteria was pretty specific that it would happen super rarely (and mostly because I needed a break from collision checks)



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