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Cart #the_dawn_preview_1-2 | 2025-05-25 | Code ▽ | Embed ▽ | No License
16

It is my first SHMUP WIP demo.

  • x: Normal shot (4 steps power up)
  • y: Missiles
  • P mark: Power up
  • M mark: Missile supply
  • You get bonus scores by continuing to get P and M marks without getting any damages.
  • Getting damaged, you lost a power-up.

** RECOMMEND PLAYING with a GAME PAD!
It is currently a technical demo, and there is no gameplay adjustment. Sorry.
Music is temporary. (Please help me with your music)

You can play the following two stages.

16


1

337400


Understanding this is a WIP, I enjoyed it but found the first level quite repetitive… particularly since the background remains unchanged.

I also found the amount of lives to be too generous; it basically felt like ramming into things has no consequence.

Nice technical demo, of course. Needs some balancing. But a good directional game.


The game has beautiful graphics, but the second level feels a bit too difficult.


Thank you for your mention!😄
I'm so glad.

@pico14 Thank you for playing.
You can get 500000 more!

@furious
I'll also make background objects (ex., Energy tanks etc.) at the 1st level.
I want players to enjoy destroying enemies, so I may set a penalty that only results in players losing their score.

@wzdlpc
The current 2nd stage is a test for background enemies! Try to destroy them all!


Got around 3.6 million? Im not sure Would have love to see the final score on the last screen. That way I could post it here or share it around.

Had a lovely time playing it. For a 8x8 style, this is really really well done, but I was already aware of that since I had been keeping up with your development on Twitter/X. Good to see you got a demo out.

I think that stage 1 might be slightly too long, but it was fine for me overall. Second stage does ramp up, but the game is pretty forgiving with the HP/Powerup system, so I still managed to beat it. Formations are fun and the sense of movement is there. Also great great menu art.

I do feel the missiles were a little tough to understand. Im not sure when I can fire them, or if there is a delay of some kind... but they did help with the bosses!


Just gotta say I absolutely love the presentation / visuals of this game. Nicely done!


@LokiStriker
Thank you for following my posts on X!
Missiles can do more damage than normal shots. So I expect to use them when you need more shots and more damage.
I'll continue development.

@SVEDEN11
Please wait for the next update!
I'll make it more comfortable to play.


I got a runtime error on line 1327


Now 1390300 :-D


1

@16bithi5 I'm not sure what the reason for that error is.
Though I'll try to review my code.
Thank you for your report!

@pico14 Good job!


♥️ Is good game
@kadoyan



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