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Cart #15018 | 2015-10-06 | Code ▽ | Embed ▽ | No License

5 October 2015

  • You're now a bit smarter and can cancel jumps! (press down or the action button other than the one you started the jump with)
  • That extra brain power comes with added brain mass and now lily pads can sink! (6 seconds per pad, 13 on the first pad)
  • You can now perform small hops and land on the same lily pad you're on
  • Shortened delays in the game over -> title sequence

Cart #14834 | 2015-10-02 | Code ▽ | Embed ▽ | No License

A simple game based on "Into the Circle" (mobile game).

Z or X to charge your jump, release to jump
Wind blows the rain and slightly affects your flight path.

Land on as many lily pads as you can. Landing on flowers gets you a bonus point!

The title is Persian for frog. ;)

(I just noticed the music crackles a lot in the web player, hopefully I can tweak it to resolve that.)

P#14835 2015-10-02 00:14 ( Edited 2016-05-29 21:20)

No, you can't tweak it, unless you want to rewrite webplayer from scratch. Wonky sound is a known issue due to the way Webplayer renders music.

P#14836 2015-10-02 00:36 ( Edited 2015-10-02 04:36)

Whaow ! This game is so beautiful , really love the water and rain.
The gameplay is really good. Congrats

P#14850 2015-10-02 06:56 ( Edited 2015-10-02 10:56)

Great, another videogame frog that can't swim. What's up with these?

P#14861 2015-10-02 11:07 ( Edited 2015-10-02 15:07)

Addictive! Very nice game!

P#14968 2015-10-04 16:24 ( Edited 2015-10-04 20:24)

Wow! Really lovely graphics. Definitely one of the nicest looking Pico-8 games I've seen. The water is beautiful.

P#14969 2015-10-04 16:58 ( Edited 2015-10-04 20:58)

Cool concept, nice execution. I like having a large target with incentive to hit the middle but forgiveness if I miss.

I'd enjoy it if I could cancel my jump after hitting Z, maybe by hitting X. When I've got it obviously wrong, I feel a bit trapped and still have to go through with a failing jump. But maybe cancel would make it too easy?

P#14975 2015-10-04 20:15 ( Edited 2015-10-05 00:15)

Thanks everyone!

A few people have suggested a way to cancel the jump, but I'm not sure how to include that without it being too easy (as you say).

Perhaps a jump clock for every pad, so you can only really get away with 1-2 cancels before you die.

P#14976 2015-10-04 20:20 ( Edited 2015-10-05 00:20)

I think a bit of time before the pad floods would work for that. You land on the pad, and then it starts getting progressively darker, at which time it sinks and you die.

P#14977 2015-10-04 20:52 ( Edited 2015-10-05 00:52)

Very nice indeed. Super slick presentation.

I think it should also allow small jumps on the same pad.

I think the pad should sink, perhaps it could also decrees in size the longer you stay on it?

P#15000 2015-10-05 06:34 ( Edited 2015-10-05 10:34)

Went from a hi-score of 0 to 7. Good changes, I'd say!

P#15023 2015-10-06 02:09 ( Edited 2015-10-06 06:09)

Beautiful! Great sprites, specially the water, and great song c:

P#21585 2016-05-28 23:15 ( Edited 2016-05-29 03:15)

Note: If two lilypads are onscreen, and you successfully jump to the second one, not the nearest one, the game continues, but the next lily pad is not moved into frame, forcing a blind jump...

P#21655 2016-05-29 17:20 ( Edited 2016-05-29 21:20)

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